![]() ![]() ![]() ![]() ![]() In Serious Sam VR: The Last Hope however, the player can simply buy ammo for the minigun. Ammunition, however, is not as abundant as it was in the previous games, though it is still relatively common in secrets. In Serious Sam 3: BFE, like its previous incarnations, the minigun still functions as a powerful crowd control weapon, able to cut down waves of enemies like grass. In Serious Sam 2, Serious Sam HD, and Serious Sam VR, the minigun fires at a slower rate than in previous games, but it deals double damage per shot, which means it spends less ammo than usual. Also, there is a delay before firing as the barrels need to spin up to full speed, although in Serious Sam 1, the minigun will sometimes fire immediately once the player presses the fire button. However, having such a high rate of fire makes the weapon's ammunition deplete very quickly. The weapon is self-powered and comes complete with a built-in magazine and a state-of-the-art recoil adapter, making it the most powerful personal weapon available to date.Īt 1200 rounds per minute, the minigun can make quick work of single strong enemies or large groups of smaller opponents. The logical final step in the evolution from the Gatling to the M61 Vulcan and the M134, the XM214-A is the latest in rotary machine gun technology. 4.3 Serious Sam VR: The Second Encounter.4.2 Serious Sam VR: The First Encounter. ![]()
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